WHAT YOU WILL NEED TO TURN IN TO ME BY FRIDAY MAY 3:
FOLDER: BOARD GAME
Contents: all .ai, .psd, and .indd you worked on for the game. Photo documentation of the game pieces on the board. Photo documentation of the box. (you may crop out mistakes and use creative framing - look at package design examples on behance) You only need to turn in 1 set of files per group - this can be on a CD or cloud shared.
FOLDER: FLASH MANDALA
Contents: .fla and .swf file
CD, cloud shared, or RE-emailed with the subject heading ART4633C FINAL
emails with improper headings may not be opened. This email may include your final email text (see below)
FOLDER: FINAL PROJECT
Contents: all .ai, .psd, and .fla files you worked on for the game. Especially the map!
FINAL EMAIL:
The subject heading must be ART4633C FINAL. (emails with improper headings may not be opened, resulting in a grade of "I") In the email body please describe your role in, as well as your work for, both group projects.
Wednesday, April 24, 2013
Monday, April 22, 2013
CODE TO GO ON THE MAIN TIMELINE:
stop();
addEventListener("NEXT", next);
function next(e:Event):void{
nextFrame();
}
CODE TO GO INSIDE THE MOVIE CLIP, ON THE ACTIONS LAYER:
stop();
bomb_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(e:Event):void{
dispatchEvent(new Event("NEXT", true));
}
stop();
addEventListener("NEXT", next);
function next(e:Event):void{
nextFrame();
}
CODE TO GO INSIDE THE MOVIE CLIP, ON THE ACTIONS LAYER:
stop();
bomb_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(e:Event):void{
dispatchEvent(new Event("NEXT", true));
}
Friday, April 12, 2013
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