Tuesday, February 22, 2011
SAVE SAVE SAVE after every complex operation
SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE
Thursday, February 17, 2011
FOURTHREETWOONE
In Illustrator,
MAP a site with the following content:
1 page with four buttons
leading to
4 pages with three buttons
leading to
12 pages with two buttons
leading to
24 pages with one button
Also
Flash Map your new project timeline to have a keyframe every twenty frames for a total of 100 frames.
MAP a site with the following content:
1 page with four buttons
leading to
4 pages with three buttons
leading to
12 pages with two buttons
leading to
24 pages with one button
Also
Flash Map your new project timeline to have a keyframe every twenty frames for a total of 100 frames.
newCode/SameOldCode
Wednesday, February 2, 2011
ActionScript Terms
VARIABLE
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
Tuesday, February 1, 2011
BLOG POSTS
You will create a blog post for each reading assignment.
You will not need to make blog posts for your Flash CS5 chapter assignments, but you will need to make blog posts for all other reading assigned.
Each post should have a minimum of three images that relate to your reading in some way:
ideas called to mind as you read
visual representation of ideas or terms presented in the reading
examples of terms or explanations put forth in the text
Each post should summarize the chapter as well as define important terms introduced in that chapter.
All blog posts are due by the next class unless otherwise specified.
You will not need to make blog posts for your Flash CS5 chapter assignments, but you will need to make blog posts for all other reading assigned.
Each post should have a minimum of three images that relate to your reading in some way:
ideas called to mind as you read
visual representation of ideas or terms presented in the reading
examples of terms or explanations put forth in the text
Each post should summarize the chapter as well as define important terms introduced in that chapter.
All blog posts are due by the next class unless otherwise specified.
Reading and Posting Assignment Three, Chapter Three:
Define the following terms and provide an image as reference to each term:
(One image per term for a total of 20 image posts and 20 definitions)
The Elements of Interaction Design
(Define the following terms as they relate to Interaction Design)
Motion
Space
Time
Appearance
Texture
The Laws of Interaction Design
(Define the following laws)
Moore's Law
Fitt's Law
Hick's Law
The Magical Number Seven
Tesler's Law
The Poka-Yoke Principle
Direct and Indirect Manipulation
Feedback and Feedforward
The Characteristics of Good Interaction Design
(Define the following characteristics in terms of interaction design)
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable
For each definition provided, also provide one image that relates in some way to your understanding of the term, its relevance to your own design, or ideas that come to mind in reference to the meaning of the term as it applies to interaction design.
here:
http://www.pixelcola.net/advweb/advwebreading.html
(One image per term for a total of 20 image posts and 20 definitions)
The Elements of Interaction Design
(Define the following terms as they relate to Interaction Design)
Motion
Space
Time
Appearance
Texture
The Laws of Interaction Design
(Define the following laws)
Moore's Law
Fitt's Law
Hick's Law
The Magical Number Seven
Tesler's Law
The Poka-Yoke Principle
Direct and Indirect Manipulation
Feedback and Feedforward
The Characteristics of Good Interaction Design
(Define the following characteristics in terms of interaction design)
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable
For each definition provided, also provide one image that relates in some way to your understanding of the term, its relevance to your own design, or ideas that come to mind in reference to the meaning of the term as it applies to interaction design.
here:
http://www.pixelcola.net/advweb/advwebreading.html
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