Wednesday, April 10, 2013

Aesop's The Crane and the Fox:
Amy and Sam
FRANKENSTEIN:
Jessica, Chad, and Mervyn
ANIMAL FARM:
Brittany, Kristen, Andrea
DRACULA:
Charlie, Alex, Sarah
Aesop's The Fox and the Crow:
Kiarra
BILLYGOATS GRUFF:
Sarah, Andrea, Holley



http://2600c.blogspot.com/2012/04/8-frame-animation.html

Monday, April 8, 2013

MAKE:
TWO CHARACTERS
TWO BACKGROUNDS
WRITE:
A DESCRIPTIONS OF WHAT YOU PLAN TO TRY TO DO WITH YOUR PROJECT:
(using the alice .swf as a model)
This should of course include the name of your (at least 75 year old) text and the parts of it you plan to turn into interactive scenes

Monday, April 1, 2013

Controlling the Main Timeline and a Movie Clip Instance Timeline with Buttons on the Main Timeline


FredButtonInstanceName1.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent1);

function responseToMouseEvent1(event:MouseEvent):void {
stop();
}

GeorgeButtonInstanceName2.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent2);

function responseToMouseEvent2(event:MouseEvent):void {
HarryMovieClipInstanceName1.stop();
}

RonButtonInstanceName3.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent3);

function responseToMouseEvent3(event:MouseEvent):void {
play();
}

HermioneButtonInstanceName4.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent4);

function responseToMouseEvent4(event:MouseEvent):void {
HarryMovieClipInstanceName1.play();
}

Friday, March 29, 2013

ActionScript for your buttons:

code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}




buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}



Friday, February 15, 2013

Next blog post for section 2502:

1. post any questions asked to you by the players
2. summarize any changes you feel need to be made based on the results of today's play
3. questions - ask questions of the players - i.e. is the game fun and engaging, how is the length of the game, how do you feel about the strength of the questions (if there are questions), how is the clarity of the rules, do you have any suggestions for improvement? - post these questions and the answers to them on your blog