Tuesday, March 29, 2011

LOADING an EXTERNAL SWF (by button)

var myLoader1:Loader=new Loader ();
squBtn1.addEventListener(MouseEvent.CLICK, swf1content);
function swf1content(myevent1:MouseEvent):void {
var myURL1:URLRequest=new URLRequest("YourMovie.swf");
myLoader1.load(myURL1);
addChild(myLoader1);
}

cirBtn1.addEventListener(MouseEvent.CLICK, unloadSwf1content);
function unloadSwf1content(myevent5:MouseEvent):void {
removeChild(myLoader1);
}

LOADING an EXTERNAL SWF (by frame)

var req2:URLRequest = new URLRequest("YourMovie.swf");
var loader2:Loader = new Loader();

loader2.x = 50
loader2.y = 100

loader2.load(req2);
addChild(loader2);

Tuesday, March 22, 2011

PROJECT NEXT:

PORTFOLIO SITE FOR A MODERN DESIGN GROUP

We will be building a FLASH portfolio site designed in the style of an artist/designer from the following linked list:
http://www.pixelcola.net/designer-list-20th.html

Your site must contain a minimum of three artists/designers associated with any particular group, with a minimum of three works from each artist. A little research will show several artists in each of the groups listed, even in groups that have but one designer listed.

Monday, March 7, 2011

ADJUSTMENT to MIDTERM (due Friday, March 11)

The following should be posted to your pixelcola site, linked off your index page.
Due posted to your site by Friday, March 11:
Finished:
1. Anagram
2. Mandala
3. illustrator button instance map (converted to .jpg, place on .html page)
4. ALL BLOGPOSTS for the first 3 chapters of Designing for Interaction
In Progress:
4. 4321
5. TRAVEL and CHOICE character from #5 moving through a site based on #4
(including character moving with motion tween and classic tween)
(site should be a saved variation on 4321 with the same code and an imported swf)

Tuesday, March 1, 2011

TRAVEL and CHOICE

FLASH project 6: TRAVEL and CHOICE character from #5 moving through a site based on #4

This project will be a variation on project #4: 4321
This project will use the finished project #5 as a scene.

You should open the finished 4321 file and make a variant by saving it under a new name.
You should import the .swf from project 5 to use in this project, as well as any symbols created for project 5.

In project 6, TRAVEL and CHOICE, your character will choose from 4 destinations (to be chosen by the user) This first choice will lead to a new page, with 3 choices, the second choice will lead to a new page, with 2 choices, and so on, as in the 4321 timeline navigation design.

MIDTERM (due Friday, March 11)

The following should be posted to your pixelcola site, linked off your index page.
Due posted to your site by Friday, March 11:
1. Anagram
2. Mandala
3. illustrator button instance map (converted to .jpg, place on .html page)
4. 4321
5. character, hopping into vehicle and the moving off stage, based on skills from Chapters 4 & 5
6. TRAVEL and CHOICE character from #5 moving through a site based on #4

the week of march 1 and 3

Please read chapter 6 of your Flash text.
The skills from chapters 4-6 will be used for your MIDTERM project:
TRAVEL and CHOICE

Tuesday, February 22, 2011

SAVE SAVE SAVE after every complex operation

SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE

Thursday, February 17, 2011

FOURTHREETWOONE

In Illustrator,
MAP a site with the following content:
1 page with four buttons
leading to
4 pages with three buttons
leading to
12 pages with two buttons
leading to
24 pages with one button

Also
Flash Map your new project timeline to have a keyframe every twenty frames for a total of 100 frames.

newCode/SameOldCode


stop();


function gotoFrame10(e:MouseEvent):void {
gotoAndPlay(10);
}

ten.addEventListener(MouseEvent.CLICK, gotoFrame10);


function gotoFrame20(e:MouseEvent):void {
gotoAndStop(20);
}

tweety.addEventListener(MouseEvent.CLICK, gotoFrame20);

Wednesday, February 2, 2011

ActionScript Terms

VARIABLE
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable

KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable

PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter

FUNCTION
A group of statements referred to by name

OBJECT
abstract data that helps to perform tasks
A button is an object.

METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method

PROPERTIES
data that describes an object
height, width, x and y coordinates are properties

EVENT
occurences that happen inside the Flash environment
a mouse click is an event

Tuesday, February 1, 2011

BLOG POSTS

You will create a blog post for each reading assignment.

You will not need to make blog posts for your Flash CS5 chapter assignments, but you will need to make blog posts for all other reading assigned.

Each post should have a minimum of three images that relate to your reading in some way:
ideas called to mind as you read
visual representation of ideas or terms presented in the reading
examples of terms or explanations put forth in the text

Each post should summarize the chapter as well as define important terms introduced in that chapter.

All blog posts are due by the next class unless otherwise specified.

Reading and Posting Assignment Three, Chapter Three:

Define the following terms and provide an image as reference to each term:
(One image per term for a total of 20 image posts and 20 definitions)

The Elements of Interaction Design

(Define the following terms as they relate to Interaction Design)
Motion
Space
Time
Appearance
Texture

The Laws of Interaction Design
(Define the following laws)
Moore's Law
Fitt's Law
Hick's Law
The Magical Number Seven
Tesler's Law
The Poka-Yoke Principle
Direct and Indirect Manipulation
Feedback and Feedforward

The Characteristics of Good Interaction Design
(Define the following characteristics in terms of interaction design)
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable

For each definition provided, also provide one image that relates in some way to your understanding of the term, its relevance to your own design, or ideas that come to mind in reference to the meaning of the term as it applies to interaction design.

here:
http://www.pixelcola.net/advweb/advwebreading.html