Wednesday, April 24, 2013

WHAT YOU WILL NEED TO TURN IN TO ME BY FRIDAY MAY 3:

FOLDER: BOARD GAME
Contents: all .ai, .psd, and .indd you worked on for the game.  Photo documentation of the game pieces on the board.  Photo documentation of the box.  (you may crop out mistakes and use creative framing - look at package design examples on behance)    You only need to turn in 1 set of files per group - this can be on a CD or cloud shared.

FOLDER: FLASH MANDALA
Contents: .fla and .swf file
CD, cloud shared, or RE-emailed with the subject heading ART4633C FINAL
emails with improper headings may not be opened.  This email may include your final email text (see below)

FOLDER: FINAL PROJECT
Contents: all .ai, .psd, and .fla files you worked on for the game.  Especially the map!

FINAL EMAIL:
The subject heading must be ART4633C FINAL.  (emails with improper headings may not be opened, resulting in a grade of "I")  In the email body please describe your role in, as well as your work for, both group projects.

Monday, April 22, 2013

CODE TO GO ON THE MAIN TIMELINE:


stop();

addEventListener("NEXT", next);
function next(e:Event):void{
  nextFrame();
}

CODE TO GO INSIDE THE MOVIE CLIP, ON THE ACTIONS LAYER:

stop();

bomb_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(e:Event):void{
  dispatchEvent(new Event("NEXT", true));
}

Friday, April 12, 2013

GIVING TREE:
Marina Quirk
MOBY DICK:
Sabrina, James, Andreia
JACK and the BEANSTALK:
Jennifer Cantor, Bailey Webb
WAR of the WORLDS:
Jennifer Laughlin, Dusty and Drew Kennedy
PRINCE CASPIAN (Narnia):
Derek Bond
FALL of the USHER:
Becca, Ashley, Dustin
TELL TALE HEART:
Sarah McFarlane, Tyler Huffman




Wednesday, April 10, 2013

Aesop's The Crane and the Fox:
Amy and Sam
FRANKENSTEIN:
Jessica, Chad, and Mervyn
ANIMAL FARM:
Brittany, Kristen, Andrea
DRACULA:
Charlie, Alex, Sarah
Aesop's The Fox and the Crow:
Kiarra
BILLYGOATS GRUFF:
Sarah, Andrea, Holley



http://2600c.blogspot.com/2012/04/8-frame-animation.html

Monday, April 8, 2013

MAKE:
TWO CHARACTERS
TWO BACKGROUNDS
WRITE:
A DESCRIPTIONS OF WHAT YOU PLAN TO TRY TO DO WITH YOUR PROJECT:
(using the alice .swf as a model)
This should of course include the name of your (at least 75 year old) text and the parts of it you plan to turn into interactive scenes

Monday, April 1, 2013

Controlling the Main Timeline and a Movie Clip Instance Timeline with Buttons on the Main Timeline


FredButtonInstanceName1.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent1);

function responseToMouseEvent1(event:MouseEvent):void {
stop();
}

GeorgeButtonInstanceName2.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent2);

function responseToMouseEvent2(event:MouseEvent):void {
HarryMovieClipInstanceName1.stop();
}

RonButtonInstanceName3.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent3);

function responseToMouseEvent3(event:MouseEvent):void {
play();
}

HermioneButtonInstanceName4.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent4);

function responseToMouseEvent4(event:MouseEvent):void {
HarryMovieClipInstanceName1.play();
}

Friday, March 29, 2013

ActionScript for your buttons:

code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}




buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}



Friday, February 15, 2013

Next blog post for section 2502:

1. post any questions asked to you by the players
2. summarize any changes you feel need to be made based on the results of today's play
3. questions - ask questions of the players - i.e. is the game fun and engaging, how is the length of the game, how do you feel about the strength of the questions (if there are questions), how is the clarity of the rules, do you have any suggestions for improvement? - post these questions and the answers to them on your blog 

Monday, January 28, 2013

0187 GROUPS:
A (Mall Rats): Mervyn, Jessica, Brittany, Chad
B (Ring of Fire): Andrea, Amy, Sam, Holly
C (Big Group): Charlie, Alex, Andy, Sara, Kristen
D (Kool Bananas): Kiarra, Sarah

2502 GROUPS:
A Andreia, James, Ginger, Drew, Dusty
B Ashley, Becca, Derek, Parker
C Courtney, Dustin, Sabrina
D Marina, Jennifer, Bailey
E Carley, Tyler, Sarah



Answer the following in terms of your game (so far that is - this all can change over the next few classes):

What is the goal?
Decision Making is toward a Goal, describe the decision making that must take place in your game to achieve the goal.
What is the Opposition or what are the Obstacles to achieving the game's goal(s)?
Are there resources and how are they managed in relation to your game's goal(s)?
What are the game's tokens?
What is the relevant information?  What is the story of the game?

Discuss all of the following in relation to your game (divide these up among team members so that all are covered):
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension


Reminder...

we are reading 2 chapters per week in Challenges for Game Designers

Friday, January 25, 2013

BLOG POST 4:

1. Evaluate two games in terms of design aesthetics.  In other words, describe two games in terms of their graphic design.  Choose the two you enjoy/have enjoyed the most VISUALLY and HAPTICALLY as aesthetic objects.

2. Evaluate two games in terms of interaction with your peers.  Which two games have you enjoyed the most in terms of interacting with your group, and why?


3.  Of the games you have played so far in class, which is most like a game you would like to design?
Explain further/explain what it is you like about the game...

Thursday, January 17, 2013

BLOG POST 3 for next class:

describe each of the following terms as it relates to each game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information

Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension

Monday, January 14, 2013

Friday, January 11, 2013

BLOG POST 2 for next class:
Answer the following questions in relation to 3 to 15, Magic Square, and Tic-Tac-Toe:
1.Why game did you choose to play again and why?
2. In a short paragraph (min. 3 sentences) describe differences between the three games

Wednesday, January 9, 2013


(You might have to close an ad, you don't have to sign up.)


"I Have No Words & I Must Design" by Greg Costikyan, designer of board, roleplaying, computer, online, mobile and social network games.

BLOG POST 1 for NEXT CLASS:
As defined by Greg Costikyan in  Have No Words and I Must Design,
describe the following as it relates to your game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information

Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension

REQUIRED TEXTS:


Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber

Understanding Comics by Scott McCloud

RECOMMENDED TEXTS:
Designing for Interaction 
Theory of Fun