Monday, January 28, 2013

0187 GROUPS:
A (Mall Rats): Mervyn, Jessica, Brittany, Chad
B (Ring of Fire): Andrea, Amy, Sam, Holly
C (Big Group): Charlie, Alex, Andy, Sara, Kristen
D (Kool Bananas): Kiarra, Sarah

2502 GROUPS:
A Andreia, James, Ginger, Drew, Dusty
B Ashley, Becca, Derek, Parker
C Courtney, Dustin, Sabrina
D Marina, Jennifer, Bailey
E Carley, Tyler, Sarah



Answer the following in terms of your game (so far that is - this all can change over the next few classes):

What is the goal?
Decision Making is toward a Goal, describe the decision making that must take place in your game to achieve the goal.
What is the Opposition or what are the Obstacles to achieving the game's goal(s)?
Are there resources and how are they managed in relation to your game's goal(s)?
What are the game's tokens?
What is the relevant information?  What is the story of the game?

Discuss all of the following in relation to your game (divide these up among team members so that all are covered):
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension


Reminder...

we are reading 2 chapters per week in Challenges for Game Designers

Friday, January 25, 2013

BLOG POST 4:

1. Evaluate two games in terms of design aesthetics.  In other words, describe two games in terms of their graphic design.  Choose the two you enjoy/have enjoyed the most VISUALLY and HAPTICALLY as aesthetic objects.

2. Evaluate two games in terms of interaction with your peers.  Which two games have you enjoyed the most in terms of interacting with your group, and why?


3.  Of the games you have played so far in class, which is most like a game you would like to design?
Explain further/explain what it is you like about the game...

Thursday, January 17, 2013

BLOG POST 3 for next class:

describe each of the following terms as it relates to each game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information

Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension

Monday, January 14, 2013

Friday, January 11, 2013

BLOG POST 2 for next class:
Answer the following questions in relation to 3 to 15, Magic Square, and Tic-Tac-Toe:
1.Why game did you choose to play again and why?
2. In a short paragraph (min. 3 sentences) describe differences between the three games

Wednesday, January 9, 2013


(You might have to close an ad, you don't have to sign up.)


"I Have No Words & I Must Design" by Greg Costikyan, designer of board, roleplaying, computer, online, mobile and social network games.

BLOG POST 1 for NEXT CLASS:
As defined by Greg Costikyan in  Have No Words and I Must Design,
describe the following as it relates to your game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information

Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension

REQUIRED TEXTS:


Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber

Understanding Comics by Scott McCloud

RECOMMENDED TEXTS:
Designing for Interaction 
Theory of Fun