Thursday, February 16, 2012

Also:

students with greater interest in developing animation skills should go through:
FLASH professional CS5: Animation Projects

students working on Digital Senior Portfolios should go through:
FLASH professional CS5 Essential Training:
22. Creating a Slideshow Project

FEBRUARY 21 and 23

Please read the following two short stories by Jorge Louis Borges:
The Garden of Forking Paths
The Library of Babel

Please mess around with:
Alice

Please go through the following chapters on lynda.com:
FLASH PROFESSIONAL CS5 ESSENTIAL TRAINING:
8. Creating Frame-by-Frame Animations
10. Working with Motion Tweens and the Motion Editor
11. Fine-Tuning Motion Tweens
12. Adding Inverse Kinematics with the Bone Tool

Thursday, February 9, 2012

800 x 800
8 buttons
4 radially symmetrical objects, created in Illustrator, overlapping, and on the same axis

Use feedback and feedforward to describe which buttons will stop and start which objects....

Use changes and differences in transparency

Go

Tuesday, February 7, 2012

And some more snippets of code for you:

buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}

some code:

code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}

some ActionScript vocabulary.......

VARIABLE
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable

KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable

PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter

FUNCTION
A group of statements referred to by name

OBJECT
abstract data that helps to perform tasks
A button is an object.

METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method

PROPERTIES
data that describes an object
height, width, x and y coordinates are properties

EVENT
occurences that happen inside the Flash environment
a mouse click is an event

Thursday, February 2, 2012

The following is a link to Chapter 3 from the previous edition of our text:
http://www.pixelcola.net/advweb/advwebreading.html
Please read the three sections of this chapter and define each of the following for Tuesday (make sure to include an image that exemplifies your interpretation of the definition:

The Elements of Interaction Design:
Motion
Space
Time
Appearance
Texture

The Laws of Interaction Design:
Moore's
Fitts'
Hick's
Migic Number Seven
Tesler's
Poka-Yoke
Direct and Indirect Manipulation
Feedback and Feedforward

Characteristics of Good Interaction Design:
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable