students with greater interest in developing animation skills should go through:
FLASH professional CS5: Animation Projects
students working on Digital Senior Portfolios should go through:
FLASH professional CS5 Essential Training:
22. Creating a Slideshow Project
Thursday, February 16, 2012
FEBRUARY 21 and 23
Please read the following two short stories by Jorge Louis Borges:
The Garden of Forking Paths
The Library of Babel
Please mess around with:
Alice
Please go through the following chapters on lynda.com:
FLASH PROFESSIONAL CS5 ESSENTIAL TRAINING:
8. Creating Frame-by-Frame Animations
10. Working with Motion Tweens and the Motion Editor
11. Fine-Tuning Motion Tweens
12. Adding Inverse Kinematics with the Bone Tool
The Garden of Forking Paths
The Library of Babel
Please mess around with:
Alice
Please go through the following chapters on lynda.com:
FLASH PROFESSIONAL CS5 ESSENTIAL TRAINING:
8. Creating Frame-by-Frame Animations
10. Working with Motion Tweens and the Motion Editor
11. Fine-Tuning Motion Tweens
12. Adding Inverse Kinematics with the Bone Tool
Thursday, February 9, 2012
Tuesday, February 7, 2012
And some more snippets of code for you:
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
some code:
code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
some ActionScript vocabulary.......
VARIABLE
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
Thursday, February 2, 2012
The following is a link to Chapter 3 from the previous edition of our text:
http://www.pixelcola.net/advweb/advwebreading.html
Please read the three sections of this chapter and define each of the following for Tuesday (make sure to include an image that exemplifies your interpretation of the definition:
The Elements of Interaction Design:
Motion
Space
Time
Appearance
Texture
The Laws of Interaction Design:
Moore's
Fitts'
Hick's
Migic Number Seven
Tesler's
Poka-Yoke
Direct and Indirect Manipulation
Feedback and Feedforward
Characteristics of Good Interaction Design:
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable
http://www.pixelcola.net/advweb/advwebreading.html
Please read the three sections of this chapter and define each of the following for Tuesday (make sure to include an image that exemplifies your interpretation of the definition:
The Elements of Interaction Design:
Motion
Space
Time
Appearance
Texture
The Laws of Interaction Design:
Moore's
Fitts'
Hick's
Migic Number Seven
Tesler's
Poka-Yoke
Direct and Indirect Manipulation
Feedback and Feedforward
Characteristics of Good Interaction Design:
Trustworthy
Appropriate
Smart
Responsive
Clever
Ludic
Pleasurable
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