WHAT YOU WILL NEED TO TURN IN TO ME BY FRIDAY MAY 3:
FOLDER: BOARD GAME
Contents: all .ai, .psd, and .indd you worked on for the game. Photo documentation of the game pieces on the board. Photo documentation of the box. (you may crop out mistakes and use creative framing - look at package design examples on behance) You only need to turn in 1 set of files per group - this can be on a CD or cloud shared.
FOLDER: FLASH MANDALA
Contents: .fla and .swf file
CD, cloud shared, or RE-emailed with the subject heading ART4633C FINAL
emails with improper headings may not be opened. This email may include your final email text (see below)
FOLDER: FINAL PROJECT
Contents: all .ai, .psd, and .fla files you worked on for the game. Especially the map!
FINAL EMAIL:
The subject heading must be ART4633C FINAL. (emails with improper headings may not be opened, resulting in a grade of "I") In the email body please describe your role in, as well as your work for, both group projects.
Wednesday, April 24, 2013
Monday, April 22, 2013
CODE TO GO ON THE MAIN TIMELINE:
stop();
addEventListener("NEXT", next);
function next(e:Event):void{
nextFrame();
}
CODE TO GO INSIDE THE MOVIE CLIP, ON THE ACTIONS LAYER:
stop();
bomb_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(e:Event):void{
dispatchEvent(new Event("NEXT", true));
}
stop();
addEventListener("NEXT", next);
function next(e:Event):void{
nextFrame();
}
CODE TO GO INSIDE THE MOVIE CLIP, ON THE ACTIONS LAYER:
stop();
bomb_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(e:Event):void{
dispatchEvent(new Event("NEXT", true));
}
Friday, April 12, 2013
Wednesday, April 10, 2013
Monday, April 8, 2013
Monday, April 1, 2013
Controlling the Main Timeline and a Movie Clip Instance Timeline with Buttons on the Main Timeline
FredButtonInstanceName1.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent1);
function responseToMouseEvent1(event:MouseEvent):void {
stop();
}
GeorgeButtonInstanceName2.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent2);
function responseToMouseEvent2(event:MouseEvent):void {
HarryMovieClipInstanceName1.stop();
}
RonButtonInstanceName3.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent3);
function responseToMouseEvent3(event:MouseEvent):void {
play();
}
HermioneButtonInstanceName4.addEventListener(MouseEvent.MOUSE_DOWN, responseToMouseEvent4);
function responseToMouseEvent4(event:MouseEvent):void {
HarryMovieClipInstanceName1.play();
}
Friday, March 29, 2013
ActionScript for your buttons:
code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
Friday, February 15, 2013
Next blog post for section 2502:
1. post any questions asked to you by the players
2. summarize any changes you feel need to be made based on the results of today's play
3. questions - ask questions of the players - i.e. is the game fun and engaging, how is the length of the game, how do you feel about the strength of the questions (if there are questions), how is the clarity of the rules, do you have any suggestions for improvement? - post these questions and the answers to them on your blog
Monday, January 28, 2013
0187 GROUPS:
A (Mall Rats): Mervyn, Jessica, Brittany, Chad
B (Ring of Fire): Andrea, Amy, Sam, Holly
C (Big Group): Charlie, Alex, Andy, Sara, Kristen
D (Kool Bananas): Kiarra, Sarah
2502 GROUPS:
A Andreia, James, Ginger, Drew, Dusty
B Ashley, Becca, Derek, Parker
C Courtney, Dustin, Sabrina
D Marina, Jennifer, Bailey
E Carley, Tyler, Sarah
A (Mall Rats): Mervyn, Jessica, Brittany, Chad
B (Ring of Fire): Andrea, Amy, Sam, Holly
C (Big Group): Charlie, Alex, Andy, Sara, Kristen
D (Kool Bananas): Kiarra, Sarah
2502 GROUPS:
A Andreia, James, Ginger, Drew, Dusty
B Ashley, Becca, Derek, Parker
C Courtney, Dustin, Sabrina
D Marina, Jennifer, Bailey
E Carley, Tyler, Sarah
Answer the following in terms of your game (so far that is - this all can change over the next few classes):
What is the goal?
Decision Making is toward a Goal, describe the decision making that must take place in your game to achieve the goal.
What is the Opposition or what are the Obstacles to achieving the game's goal(s)?
Are there resources and how are they managed in relation to your game's goal(s)?
What are the game's tokens?
What is the relevant information? What is the story of the game?
Discuss all of the following in relation to your game (divide these up among team members so that all are covered):
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension
Friday, January 25, 2013
BLOG POST 4:
1. Evaluate two games in terms of design aesthetics. In other words, describe two games in terms of their graphic design. Choose the two you enjoy/have enjoyed the most VISUALLY and HAPTICALLY as aesthetic objects.
2. Evaluate two games in terms of interaction with your peers. Which two games have you enjoyed the most in terms of interacting with your group, and why?
3. Of the games you have played so far in class, which is most like a game you would like to design?
Explain further/explain what it is you like about the game...
1. Evaluate two games in terms of design aesthetics. In other words, describe two games in terms of their graphic design. Choose the two you enjoy/have enjoyed the most VISUALLY and HAPTICALLY as aesthetic objects.
2. Evaluate two games in terms of interaction with your peers. Which two games have you enjoyed the most in terms of interacting with your group, and why?
3. Of the games you have played so far in class, which is most like a game you would like to design?
Explain further/explain what it is you like about the game...
Thursday, January 17, 2013
BLOG POST 3 for next class:
describe each of the following terms as it relates to each game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information
Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension
Monday, January 14, 2013
Reading During Week Two, for week three...
http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php
http://www.costik.com/vidiot.html
Challenges... chapters 2 and 3
http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php
http://www.costik.com/vidiot.html
Challenges... chapters 2 and 3
Friday, January 11, 2013
Wednesday, January 9, 2013
BLOG POST 1 for NEXT CLASS:
describe the following as it relates to your game:
Decision Making
Goals
Opposition
Managing Resources
Game Tokens
Information
Describe two of the following as they relate to your game:
Diplomacy
Color
Simulation
Variety of Encounter
Position Identification
Roleplaying
Socializing
Narrative Tension
Subscribe to:
Posts (Atom)